> For the complete documentation index, see [llms.txt](https://takes-organization-1.gitbook.io/n-gone-pro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://takes-organization-1.gitbook.io/n-gone-pro/readme.md).

# Welcome

### N-Gone Pro is as much a workflow as it is a tool. It optimizes n-gon and quad-based meshes in Blender, and it's built to take the pain out of the models that are hardest to clean up: CAD imports and Boolean-heavy hard surface work. Scratch beneath the surface and you'll find plenty more.

N-Gone Pro is non-destructive. You set a desired polygon density and the mesh updates live, with UVs that regenerate alongside it. Viewport overlays show your poly count, UVs and results as you work. Around that core are quality-of-life tools for the rest of the pre-export stage: batch processing many objects at once, generating low and high poly versions, standardising names for baking, and assigning vertex colours. Together they turn hours of prep into minutes.\
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It can also be used while modelling in blender to automatically generate UVs as you go, allowing you to skip that step entirely.

Click Through Below to See the Different Features of N-Gone Pro

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